[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"news-6949-EN":3},{"posted":4,"pk":5,"published":6,"tags":7,"permalink":8,"ex_artist":9,"pinned":9,"tile_image":10,"body":11,"news_id":12,"ex_news":9,"images":13,"summary":15,"title":16},"2026-05-15T20:00:00#6949","news","2026-05-15T20:00:00","#editorial#graphic#conceptual#retro#surreal#magazine#science#circus#philipp beck#","\u002Fnews\u002F6949\u002Fbalancing_act",false,"blog_6949_639144739069062730.jpg","\u003Cp>Science meets something more dreamlike in this illustration by German illustrator Philipp.\u003C\u002Fp>\r\n\u003Cp>Responding to research which shows that&nbsp;clumps of mouse brain cells can learn to play a virtual game, Philipp approaches the idea with his usual surreal clarity, turning the experiment into a fragile performance.\u003C\u002Fp>\r\n\u003Cp>The result is an amusing visual, highlighting how learning in this context is both mechanical and carefully controlled, yet still complex and subtle.\u003C\u002Fp>\r\n\u003Cp>Read the \u003Ca href=\"https:\u002F\u002Fwww.sciencenews.org\u002Farticle\u002Fbrain-cells-organoids-video-game-doom\" target=\"_blank\">article.\u003C\u002Fa>\u003C\u002Fp>",6949,[14],{"filename":10},"\u003Ca href=\"\u002FPhilippBeck\">Philipp Beck\u003C\u002Fa> works for Science News, creating art that takes a scientific idea and tilts it into something more uncanny.","Balancing Act"]