[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"news-6949-EN":3},{"images":4,"pk":7,"tile_image":6,"title":8,"ex_news":9,"posted":10,"summary":11,"body":12,"pinned":9,"tags":13,"ex_artist":9,"news_id":14,"published":15,"permalink":16},[5],{"filename":6},"blog_6949_639144739069062730.jpg","news","Balancing Act",false,"2026-05-15T20:00:00#6949","\u003Ca href=\"\u002FPhilippBeck\">Philipp Beck\u003C\u002Fa> works for Science News, creating art that takes a scientific idea and tilts it into something more uncanny.","\u003Cp>Science meets something more dreamlike in this illustration by German illustrator Philipp.\u003C\u002Fp>\r\n\u003Cp>Responding to research which shows that&nbsp;clumps of mouse brain cells can learn to play a virtual game, Philipp approaches the idea with his usual surreal clarity, turning the experiment into a fragile performance.\u003C\u002Fp>\r\n\u003Cp>The result is an amusing visual, highlighting how learning in this context is both mechanical and carefully controlled, yet still complex and subtle.\u003C\u002Fp>\r\n\u003Cp>Read the \u003Ca href=\"https:\u002F\u002Fwww.sciencenews.org\u002Farticle\u002Fbrain-cells-organoids-video-game-doom\" target=\"_blank\">article.\u003C\u002Fa>\u003C\u002Fp>","#editorial#graphic#conceptual#retro#surreal#magazine#science#circus#philipp beck#",6949,"2026-05-15T20:00:00","\u002Fnews\u002F6949\u002Fbalancing_act"]